Open GainiK opened 1 year ago
Hi, the rendering is the same, regardless if you have a texture from the parametric texture models (BFM, AlbedoMM, or the FLAME texture space). The easiest way is to just take the textured FLAME mesh that the sample_texture
script outputs and just replace the texture image with a checkerboard image. This would give you something like this:
If you want the checkerboard to be not distorted on the mesh, you would need to adapt the texture according to FLAME's UV map.
Hi! Thank you for the excellent work! I wanted to create and render checkboard-like textures on Flame models. Can you please advise on the best approaches for that? I saw that there is a way to render texture from BFM and AlbedoMM, but what is the best way to render checkboard-like texture?