TimoBolkart / voca

This codebase demonstrates how to synthesize realistic 3D character animations given an arbitrary speech signal and a static character mesh.
https://voca.is.tue.mpg.de/en
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How extract FLAME parameters (expression, jaw) from vertex offset. #130

Open yjhong89 opened 3 months ago

yjhong89 commented 3 months ago

Hi!

Thanks!

linwei5d commented 2 months ago

Same question, wanting to apply these parameters directly to the official example Unity project of Flame (10 Expression Parameters)