TimoBolkart / voca

This codebase demonstrates how to synthesize realistic 3D character animations given an arbitrary speech signal and a static character mesh.
https://voca.is.tue.mpg.de/en
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How to use RingNet with VOCA #68

Open abhinavsp0730 opened 3 years ago

abhinavsp0730 commented 3 years ago

Hi, I've created the .obj file using ringnet from a single object and also its textures. Then I've downloaded the neutral .obj file and the textures files(.obj, .png). But when I ran the VOCA It's not taking the texture images of the face. @TimoBolkart @12345data

abhinavsp0730 commented 3 years ago

Here are all my files that I want to create this: ap.zip

12345data commented 3 years ago

How did you create the neutral obj files? There will be an mtl file which contains the texture information. Its missing in your attachment. You can edit the png file for better texture. files.zip

abhinavsp0730 commented 3 years ago

I missed to add the .mat file. Would you please tell me the right steps to generate 3d face models from ringnet with texture and then to feed them correctly in VOCA.

On Mon, Apr 12, 2021, 4:57 PM Nidhin K K @.***> wrote:

How did you create the neutral obj files? There will be an mtl file which contains the texture information. Its missing in your attachment. You can edit the png file for better texture. files.zip https://github.com/TimoBolkart/voca/files/6296186/files.zip

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abhinavsp0730 commented 3 years ago

How did you create the neutral obj files? There will be an mtl file which contains the texture information. Its missing in your attachment. You can edit the png file for better texture. @data123 files.zip

Hi, @data12345 how you've got the .ply file thanks,