Closed m-muaz closed 2 years ago
I attempted to project 3D mesh onto image with given camera calibration. I found that M is rotation matrix and following XYZ are the translation of camera extrinsics (R, t).
@chaiyujin Did you try to generate some depth images from the 3D mesh? Also, which library you use for projecting the 3D mesh to an image? Thanks!
@Muaz231 Didn't try that. The 3D meshes are already in world coordinates, the z
component of each vertex can be treated as depth, but sparse. You can sythesize depth image by rendering 3D meshes onto image plane, with the original z
component (value from .ply, without any matrix operation) as "color" value.
I use numpy to compute matrices and OpenGL to render.
@chaiyujin Thanks!
Hi, Can anyone help me in understanding what does %M and the three rows of numbers mean in the camera calibration files? Is it a matrix related to some camera related projection matrix?
Thanks!
(Sample image attached)