TimoBolkart / voca

This codebase demonstrates how to synthesize realistic 3D character animations given an arbitrary speech signal and a static character mesh.
https://voca.is.tue.mpg.de/en
1.15k stars 273 forks source link

Following this way: “After unposing, For each sequence, the neck boundary and the ears are automatically fixed”, but I got mesh which neck and ears are not fixed. Are there some problem for my unpose method? #91

Closed liushao closed 2 years ago