Closed ulucsahin closed 2 years ago
This answers my question, thank you.
On some works there are camera parameters and either perspective or orthogonal transformations are computed based on FLAME vertices. Now I understand that this is not used in VOCA and vertices are used without such transformations.
Can you please specify what you refer to as regular or transformed vertices in this case? VOCA is trained on data that are registered to a common mesh topology (i.e., FLAME meshes), and all meshes are in "zero pose", which means effects of global rotation / orientation and head rotation around the neck are factored out. Does this answer your question?