TimoBolkart / voca

This codebase demonstrates how to synthesize realistic 3D character animations given an arbitrary speech signal and a static character mesh.
https://voca.is.tue.mpg.de/en
1.14k stars 271 forks source link

What's the best way to render the output meshes in Blender? #99

Open doublescoop opened 2 years ago

doublescoop commented 2 years ago

Hello, thank you for the great work. I'm workin with an artist to use Voca in our art project.

I couldn't get pyrender work with my Mac12.3 and I can't see the animated video.

My final goal is to bring the animated model into Blender for further texture work. Could you give me an advice on how to go about it please?

Gentergt commented 1 year ago

Hi, you can try to use the plugin -- Stop Motion OBJ in blender.