TimoGuy / solanine_vulkan

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General Platforming Overview #4

Open JigglyNoahPuff opened 1 year ago

JigglyNoahPuff commented 1 year ago
TimoGuy commented 1 year ago

For the main story, to complete the first level/altitude, a 10 year old would be able to do it. The rest of the game leading up to the 90% completion rate will ramp up to about the difficulty level of this or this for the final area. I think those two are difficult things to do consistently, but inconsistently doing them with enough health upgrades, the player will be fine.

For the last 10%, the difficulty will ramp up about 10% more than the previous examples (I know this really ain't something you can quantitively measure).

TimoGuy commented 1 year ago

Some notes about platforming

For the majority of the time you can just have flat/slopy areas where you don't have to do anything except walk. This allows player to move the right stick and move the camera without having about the face buttons for jumping or attacking.

For areas where there is going to be jumping or attacking, make sure that the camera can still point in a good direction. That means having paths that don't curve further than 30 degrees and if there is the need to do that then have the corner to turn be a safe space to turn before starting the next platforming segment.

Though, after thinking about it, there should be more limited platforming and more of a focus on combat & exploration. If high jumping is required, have it be from jump pads, wind turbines, etc.

Perhaps exclude a real jump button (i.e. jump button just makes you jump up like a couple inches, or jump button could be for turning into slimeball or digging your claws into the ground and planting yourself to the ground)