TimoLemburg / hm-gold

HarnMaster Gold module for Foundry VTT
GNU General Public License v3.0
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Weapon Items Attack and Defense (A/D) handled differently #4

Open TimoLemburg opened 3 years ago

TimoLemburg commented 3 years ago

In HMG the A/D numbers are not directly calculated into the EML of the attacker and defender, but they are matched against the opponents corresponding value (attackers A value compared to the defenders D value) which gives a bonus to either the attacker or the defender. In addition, Shields will not have a numeric value, but a character to indicate a special treatment. For confined spaces the values are even modified.

Currently the Attack and Defense value is directly calculated into the EML, which is not correct. If at some time an automated combat roll should be possible between two tokens/actors this could be automated, until then this will have to be a manual step.

Maybe there is even an option at an attack or defense roll to ask for the opposing weapons value to automatically calculate the EML and roll for it, making a look onto a table obsolete.

TimoLemburg commented 3 years ago

Already changed the Weapon Sheet so that these fields have been renamed to Attack Class and Defence Class, but their type still has to change to text to allow for Shields. The Character Sheet and Combat still has to be changed as well. Since this is still a lot to do I leave this case open.