Open TimothyFish opened 5 years ago
After farther review, it appears that this problem goes away if the spring constant is reduced. There may be a way to balance out the forces, but it will require more processing. One thought is that we could process the vertices in random order instead of in sequence.
I see this as a low priority, but maybe I shouldn't have been so quick to close it.
Describe the bug When no vertices are locked the cloth moves along X and Z.
To Reproduce Steps to reproduce the behavior:
Expected behavior With only gravity applied as a force, the cloth should be moving downward but not front-back or left-right.
Screenshots None
Desktop (please complete the following information):
Smartphone (please complete the following information):
Additional context When gravity is set to zero the cloth stays still as expected. When a vertex is locked into place the cloth appears to function properly. Self-collision is not a factor. Collision is not a factor.