Closed TimothyLuke closed 1 month ago
/dump C_ClassTalents.GetLastSelectedSavedConfigID(PlayerUtil.GetCurrentSpecID())
/dump C_ClassTalents.GetConfigIDsBySpecID(PlayerUtil.GetCurrentSpecID())
/dump C_Traits.GetConfigInfo(13322832)
Thinking this kind of structure:
GSE_C = {
["KeyBindings"] = {
["3"] = {
-- Your Spec - this is a number between 1 and 4
TalentLevel = true,
TalentKeyBinds = {
["13322832"] = {
-- My Spec ID from GSE.GetSelectedLoadoutConfigID()
["3"] = "GAOE", -- The Key and the Sequence Name in this case 3 calls GAOE
["2"] = "GST" -- The Key and the Sequence Name in this case 2 calls GST
}
},
SpecBinds = {}
},
["1"] = {
-- Your other Spec - this is a number between 1 and 4
["3"] = "RAOE", -- The Key and the Sequence Name in this case 3 calls RAOE
["2"] = "RST" -- The Key and the Sequence Name in this case 2 calls RST
}
},
["Updates"] = {
["3201"] = true
}
}
With the new Keybinding requirements for GSE Sequences it was requested that players be able to keybind a Sequence when in one talent set and a different in another talent set.
https://warcraft.wiki.gg/wiki/API_C_Traits.GetConfigInfo Shows that it may be possible to identify the current talent loadout.
Discussed in https://github.com/TimothyLuke/GSE-Advanced-Macro-Compiler/discussions/1516