Closed LarryThiessen closed 3 months ago
[BUG] GSE Managed Macro Breaking /castsequence lines at reset=combat/target
Original In-game Macro:
/targetenemy [noharm,nocombat] /startattack [nocombat] /castsequence [nochanneling,nocombat] reset=combat/target Azure Strike, null /cast [harm,nochanneling,combat] Azure Strike
GSE Managed Macro [See Attached Image]
/targetenemy [noharm,nocombat]/startattack [nocombat]/castsequence [nochanneling,nocombat] reset=combat/target 362969, null/cast [harm,nochanneling,combat] 362969
GSE Manage Breaks the Macro at
reset=combat/target
and Creates
/targetenemy [noharm,nocombat] /startattack [nocombat] /castsequence [nochanneling,nocombat] reset=combat /target Azure Strike, null /cast [harm,nochanneling,combat] Azure Strike
instead of recompiling the original Ingame macro
🔵 Screenshots:
🔵 Expected behavior: To Recomplie to the original ingame macro
🔵 GSE Version: 3.2.07.a Patreon
This is an everythwere thing not just managed macros.
I have a fix but i cant fix the visual /target going purple. It sees that /target is a valid macro command.
[BUG] GSE Managed Macro Breaking /castsequence lines at reset=combat/target
Original In-game Macro:
GSE Managed Macro [See Attached Image]
GSE Manage Breaks the Macro at
and Creates
instead of recompiling the original Ingame macro
🔵 Screenshots:
🔵 Expected behavior: To Recomplie to the original ingame macro
🔵 GSE Version: 3.2.07.a Patreon