🔵 Describe the bug:
During the import process and error is displayed which does allow the import to go through
🔵 To reproduce: (Steps to reproduce the behavior)
Open the GSE Main Menu
Click Sequences
Click Import
Enter import String
Click Import
Ensure Sequence is ticked and click Import.
The error pops up
🔵 The error:
Paste the error message in this blockquote.
Message: Interface/AddOns/GSE/API/Serialisation.lua:189: attempt to call method 'sub' (a nil value)
Time: Tue Aug 20 06:05:00 2024
Count: 2
Stack: Interface/AddOns/GSE/API/Serialisation.lua:189: attempt to call method 'sub' (a nil value)
[string "@Interface/AddOns/GSE/Lib/AceGUI-3.0/AceGUI-3.0.lua"]:300: in function `Fire'
[string "@Interface/AddOns/GSE/Lib/AceGUI-3.0/widgets/AceGUIWidget-Button.lua"]:22: in function <...s/GSE/Lib/AceGUI-3.0/widgets/AceGUIWidget-Button.lua:19>
🔵 Screenshots:
If applicable, add screenshots to help explain your problem.
🔵 Expected behavior:
Import to go through ok and then being able to assign keybind.
🔵 GSE.lua file:
Please provide your GSE.lua file or the export string for the specific macro that is causing an issue.
I have tried 6 different import strings and they all produce the same issue
GSE.lua.txt
🔵 Desktop (please complete the following information):
OS: Windows 11 Pro
Game Version Live Retail
🔵 GSE Version:
Version: 3.2.09-b
Downloaded From: Wagio
🔵 Additional context:
I have also tried this with no mods installed other than GSE and the same behaviour occurs.
🔵 Describe the bug: During the import process and error is displayed which does allow the import to go through
🔵 To reproduce: (Steps to reproduce the behavior)
🔵 The error: Paste the error message in this blockquote. Message: Interface/AddOns/GSE/API/Serialisation.lua:189: attempt to call method 'sub' (a nil value) Time: Tue Aug 20 06:05:00 2024 Count: 2 Stack: Interface/AddOns/GSE/API/Serialisation.lua:189: attempt to call method 'sub' (a nil value) [string "@Interface/AddOns/GSE/Lib/AceGUI-3.0/AceGUI-3.0.lua"]:300: in function `Fire' [string "@Interface/AddOns/GSE/Lib/AceGUI-3.0/widgets/AceGUIWidget-Button.lua"]:22: in function <...s/GSE/Lib/AceGUI-3.0/widgets/AceGUIWidget-Button.lua:19>
Locals: self =
🔵 Screenshots: If applicable, add screenshots to help explain your problem.
🔵 Expected behavior: Import to go through ok and then being able to assign keybind.
🔵 GSE.lua file: Please provide your
GSE.lua
file or the export string for the specific macro that is causing an issue. I have tried 6 different import strings and they all produce the same issue GSE.lua.txt🔵 Desktop (please complete the following information):
🔵 GSE Version:
🔵 Additional context: I have also tried this with no mods installed other than GSE and the same behaviour occurs.
Hey JaceGD,
could you also just add as a comment what you were importing and for which class?