šµ Describe the bug:
Defined variables following the wiki and worked last time I checked (around late Aug).
Now getting error messages like GSE API Missing Variable GSE.V.DPS(1)
In the sequence, compiled template, the unit looks like ["unit"] = "=GSE.V.TANK()" where it used to show the current values.
šµ To reproduce: (Steps to reproduce the behavior)
Define new variable Tank, following the wiki example of tank (there's a miss indent in the wiki as well)
Create new sequence and guide the Spell (I used Blistering Scales) to target unit by putting =GSE.V.Tank()
Click Compiled Template
See error - ["unit"] = "=GSE.V.Tank()" where it used to show the current values.
šµ The error:
Paste the error message in this blockquote.
GSE API Missing Variable GSE.V.Tank()
šµ Screenshots:
šµ Expected behavior:
Compiled template being able to recognize the current tank is player in solo. The sequence should cast the Blistering Scales spell onto the player.
šµ Describe the bug: Defined variables following the wiki and worked last time I checked (around late Aug). Now getting error messages like
GSE API Missing Variable GSE.V.DPS(1)
In the sequence, compiled template, the unit looks like ["unit"] = "=GSE.V.TANK()" where it used to show the current values.šµ To reproduce: (Steps to reproduce the behavior)
Tank
, following the wiki example of tank (there's a miss indent in the wiki as well)=GSE.V.Tank()
šµ The error: Paste the error message in this blockquote.
šµ Screenshots:
šµ Expected behavior: Compiled template being able to recognize the current tank is player in solo. The sequence should cast the Blistering Scales spell onto the player.
šµ GSE.lua file:
GSE.lua.txt
I also shared my sequences here
šµ Desktop (please complete the following information):
šµ GSE Version:
šµ Additional context: Add any other context about the problem here.