Hi, I'm having a weird issue where I get some colored dots added to some mipmap levels of my dxt textures. It appears to be pretty random: those textures were converted automatically by our scripts on a server, but if I try to convert them locally on my computer with the same parameters, I don't have the issue. Additionnaly, some textures have the problem and some don't (for example, the floor has been treated the same way and is fine)
I posted an issue on Crunch, because it's likely a problem on their end, but just in case, I'm posting it here as well.
Hi, I'm having a weird issue where I get some colored dots added to some mipmap levels of my dxt textures. It appears to be pretty random: those textures were converted automatically by our scripts on a server, but if I try to convert them locally on my computer with the same parameters, I don't have the issue. Additionnaly, some textures have the problem and some don't (for example, the floor has been treated the same way and is fine) I posted an issue on Crunch, because it's likely a problem on their end, but just in case, I'm posting it here as well.