Open zcai0612 opened 2 months ago
It seems that directly optimizing the texture map may cause some noise. Why not optimize MLPTexure3D to get mesh texture? Have you done some experiments about that since you have implemented the choice of MLPTexture3D.
I didn't tried the MLPTexture3D, but I think the noise is primarily caused by the sds loss.
It seems that directly optimizing the texture map may cause some noise. Why not optimize MLPTexure3D to get mesh texture? Have you done some experiments about that since you have implemented the choice of MLPTexture3D.