Open claire45 opened 4 months ago
Hi,
The camera support only takes into account the location of the camera (and its rotation because the camera is configured to follow a point), we have not yet programmed the rolling of the camera and the focal length (so we put a default focal length) because we haven't yet figured out how these values work and we prefer to focus on other things like models, animations.
I don't know when we'll have time to fix the camera, so I'll leave the issue open.
it is actually very simple to correct that since it requires making a custom parameter to blender (adding a second focal length).
When importing a camera, the values used for the focal length appear to be incorrect. For an example, this is what this camera looks like in-game.
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As opposed to what it looks like when imported via Studio Eleven.
link
The screenshake effect at the end appears to be animated using the focal length. Here are the files, if this would help.