Open sudojunior opened 2 years ago
For the purpose of testing, use of yet more randomizers is a viable option rather than handling the arbitrary nature of registering multiple (and possibility null) modals, as well as the considerations for API ratelimits; select option limits; character limits and physical code logic to achieve all of it.
name
rename the game channel to a random alphabet paring
primary concern: channel renaming ratelimits
color
random hex color (or random color from predetermined selection, more likely - but requires selecting colors first)
primary concern: color pool
is_private
easy toggle, but harder to establish the emoji to choose if the list is being mapped into another structure (i.e. key-value to an array of select options)
primary concern: emoji choice condition
Intended options
is_private
as checkbox: Whether or not the lobby should be private*1color
? as selector: The embed color of the lobby promptname
as text input: The name of the lobby*1: private is defined as a lobby players can request to join, but only the host can accept their invites.