Closed MasterHK closed 8 years ago
The log doesn't show any natives added. Are you mixing old plugins with a newer SharpCraft?
old plugins? may, but i only downloaded plugins.zip from the above thread. I even tried Extract-Play.zip but without any result...
I just downloaded latest release (v4.0.0.152) from here and the same result remains...
However, i attach my settings.xml (it's quite untouched) in case i think it have incorrect adresses to hook the program.
I just have noticed my new debug.log with the clear version of SharpCraft (only with plugins.zip).
Those are the wrong plugins. They are old.
The correct ones are in the second post in the link above.
Are all of the old natives exists in the new ones?
This is my debug.log and it seems everything is just fine.
Native added: StopwatchGet()I Native added: StopwatchFree(I)V Native added: StopwatchElapsedMilliseconds(I)R Native added: StopwatchElapsedSeconds(I)R
But I have 2 questions: 1- Are old natives implemented for this version? 2- Can SC compile .cs files at runtime (as mentioned here)?
SharpCraft doesn't come with any natives. It is purely a plugin system for Warcraft III. None of the standard plugins in the post on The Hive Workshop come with any natives either, only a framework to add your own natives. If you want custom natives, you can take a look at the natives mentioned by @triggerhappy187. SC doesn't compile .cs at runtime anymore to make everything simpler. You can find a tutorial on how to make plugins on The Hive Workshop.
I already know that SharpCraft doesn't have "native" natives :D I just try to escape from VS Environment for now (don't get confused with programming/coding please... :) )...
...hence can I ask you what's latest release that supports old plugins / self compiling ?
You will have to look back through the versions. Runtime-compiling of C# turned out to be rather messy, which is why it was removed. If you make an issue with a request for runtime-compiling I might be able to make a plugin to handle it.
When i press start when i have that map selected on my list (in the Single Player/Custom Game) game revert to list and loading doesn't appear...
it's my debug.log I have 1.26.0.6401 and Win 7 x64 SP1 with latest version of SharpCraft.
have i totally need to include an specified common.j in my map?
even maps that i've downloaded from this thread have this problem...