Open Tinkerton55 opened 8 years ago
Head tilting implemented by changing sv_rollspeed and sv_rollangle. Can now also be set through console.
Ripped CategorizePosition() from TF and removed StayOnGround() calls from WalkMove() - player will now not trail off into the air when moving off a slope upwards.
Also removed fall damage and added screen shake and viewpunch effects when dropping down from a previously damaging height.
Smooth out and improve movement (gamemovement).
-Head tilting-Slope sliding-Aim deadzone