Open Tinkerton55 opened 8 years ago
This issue does not seem to crop up universally along the skybox (only blocks off a skybox are cut), but rather in two specific places. This would indicate that the problem is not with the view frustum itself, but instead in the way that the engine chops up the skybox into blocks and checks for visibility.
When FOV is set to a high value (e.g. 130), pieces of geometry on the edge of the screen are culled. Also, turning the camera while standing next to a wall clips the camera through the wall.