Tinkerton55 / SourceFOQ

Source engine modified for FOQ
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Fix high-FOV render issues #3

Open Tinkerton55 opened 8 years ago

Tinkerton55 commented 8 years ago

When FOV is set to a high value (e.g. 130), pieces of geometry on the edge of the screen are culled. Also, turning the camera while standing next to a wall clips the camera through the wall.

Tinkerton55 commented 7 years ago

This issue does not seem to crop up universally along the skybox (only blocks off a skybox are cut), but rather in two specific places. This would indicate that the problem is not with the view frustum itself, but instead in the way that the engine chops up the skybox into blocks and checks for visibility.