Hopefully, this can be implemented as a new brush entity - func_jumppad. Otherwise it could be a repurposed trigger_push or something similar.
On touch set z velocity to 0. Then either set z velocity to a value set in the brush entity in Hammer, or calculate the velocity to reach a corresponding info_target placed in Hammer.
Hopefully, this can be implemented as a new brush entity - func_jumppad. Otherwise it could be a repurposed trigger_push or something similar.
On touch set z velocity to 0. Then either set z velocity to a value set in the brush entity in Hammer, or calculate the velocity to reach a corresponding info_target placed in Hammer.