Tinkerton55 / SourceFOQ

Source engine modified for FOQ
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Implement jump pads #7

Open Tinkerton55 opened 7 years ago

Tinkerton55 commented 7 years ago

Hopefully, this can be implemented as a new brush entity - func_jumppad. Otherwise it could be a repurposed trigger_push or something similar.

On touch set z velocity to 0. Then either set z velocity to a value set in the brush entity in Hammer, or calculate the velocity to reach a corresponding info_target placed in Hammer.