Tinob / Ishiiruka

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Crash when disabling SSAO in custom PP shader during emulation #115

Open Fs00 opened 6 years ago

Fs00 commented 6 years ago

Enabling/disabling SSAO in the attached shader (a custom version of IshiirukaFX) from Video options during emulation leads to a crash in some scenarios. This happens with DX11/DX12 back-ends in v1057, as far as I've tested. I'm using Hybrid Ubershaders. I don't know which version introduced the bug, since the one I was using before is 1017.

Tinob commented 6 years ago

this issue should be fixed in the latest 1063 version can you test it?

Fs00 commented 6 years ago

Sadly it's not fixed, still crashes on Mario Galaxy for me. I've uploaded here my config folder so you can test it. Is there a way to get any logs?

Tinob commented 6 years ago

can you give more detail on how to reproduce it?

Fs00 commented 6 years ago

I just load a save into SMG, and then I go to post-processing shader Options and disable SSAO (the shader is attached to the first message). It hangs for a moment and then crashes.

Il sab 26 mag 2018, 18:16 Tinob notifications@github.com ha scritto:

can you give more detail on how to reproduce it?

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Fs00 commented 5 years ago

It's still present in v1085.