Open Fs00 opened 6 years ago
this issue should be fixed in the latest 1063 version can you test it?
Sadly it's not fixed, still crashes on Mario Galaxy for me. I've uploaded here my config folder so you can test it. Is there a way to get any logs?
can you give more detail on how to reproduce it?
I just load a save into SMG, and then I go to post-processing shader Options and disable SSAO (the shader is attached to the first message). It hangs for a moment and then crashes.
Il sab 26 mag 2018, 18:16 Tinob notifications@github.com ha scritto:
can you give more detail on how to reproduce it?
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It's still present in v1085.
Enabling/disabling SSAO in the attached shader (a custom version of IshiirukaFX) from Video options during emulation leads to a crash in some scenarios. This happens with DX11/DX12 back-ends in v1057, as far as I've tested. I'm using Hybrid Ubershaders. I don't know which version introduced the bug, since the one I was using before is 1017.