When the postprocess trigger is set to "On EFB Copy" an additional section of options will be visible.
These options allow more specificity on which EFB copies postprocessing is actually applied to.
Must be perspective camera: On by default, allows you to disable the perspective camera check
Must match screen aspect ratio: Off by default, only allows EFB copies that exactly match the aspect ratio of the render resolution.
Minimum Resolution %: Only allows EFB copies with a width and height that are higher than this percentage of the render resolution
Copy Index Filter: Can be set to only allow the second, third, or fourth EFB copy each frame. Useful for games that copy the screen multiple times, otherwise post processing would be applied multiple times per frame
Use "On Swap" as failsafe: On by default, Allows you to disable the built in failsafe that will apply postprocessing at the end of a frame if no valid EFB copies are found. Useful for games that sometimes render only in 2D
Added Conditional EFB Scaling (Fixes bloom in most games!)
The default behaviour is unchanged, by changing "Scale EFB Copies Above," EFB copies smaller than that percentage of the render res will be excluded. (For example, bloom)
"Also Scale EFB Copies Below" gives the option to allow EFB Copies below a certain threshold, useful if the first option is needed to fix bloom, but small efb copies are used by the game elsewhere.
Added EFB Filter Options for postprocessing
When the postprocess trigger is set to "On EFB Copy" an additional section of options will be visible.
These options allow more specificity on which EFB copies postprocessing is actually applied to.
Added Conditional EFB Scaling (Fixes bloom in most games!)
Refer to this thread for practical uses: https://forums.dolphin-emu.org/Thread-conditional-efb-scaling-to-fix-bloom The code I used in not the same, but has the same result.