Remove text from weapon icons
-Additionally run some anti-aliasing.
Remove redundant base classes
-Lots of base classes are defined, it makes the files kind of messy, just run count on them and if they're only referenced once, delete them.
Fix pixellation in textures
-Some textures are very pixellated, particularly SMDI textures. A remove noise filter can sometimes fix this. Be very critical that important details don't suffer too heavily from this.
Fix cfgPatches
-All configs, if not empty, should have requiredAddons (Often, not always, "A3_Weapons_F" is sufficient.) and the classnames should be in the weapons[] array. The mosin nagants are an exception in that they also require the marksman dlc. So always be sure that what is inherited is in requiredAddons.
Remove Model.cfg
-These files are not needed as they're packed with the .p3d once they're binarized.
And always check your file ingame, several times if there's another change.
Instead of having eight tickets.
Remove text from weapon icons -Additionally run some anti-aliasing. Remove redundant base classes -Lots of base classes are defined, it makes the files kind of messy, just run count on them and if they're only referenced once, delete them. Fix pixellation in textures -Some textures are very pixellated, particularly SMDI textures. A remove noise filter can sometimes fix this. Be very critical that important details don't suffer too heavily from this. Fix cfgPatches -All configs, if not empty, should have requiredAddons (Often, not always, "A3_Weapons_F" is sufficient.) and the classnames should be in the weapons[] array. The mosin nagants are an exception in that they also require the marksman dlc. So always be sure that what is inherited is in requiredAddons. Remove Model.cfg -These files are not needed as they're packed with the .p3d once they're binarized.
And always check your file ingame, several times if there's another change.