Tinter / RusWepPack

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PKM bullet(in belt) texture looks too saturated #51

Closed Tinter closed 8 years ago

Tinter commented 8 years ago

Needs to be turned down probably.

Tinter commented 8 years ago

Tried removing fresnel and env map.

Tinter commented 8 years ago

Looks like it has a shine that is not dependent on light direction, maybe texture error?

Tinter commented 8 years ago

Probably needs less saturated texture with a stronger specular for the bullet base, but I can't be assed to put in this effort for this low tradeoff.

Tinter commented 8 years ago

Looks fine with better drum spec.