If a player is just standing still, it is a waste to run nearObjects when we could deduce that nothing would change. We could check do a much cheaper check against the position to only update once we have moved a significant distance.
[ ] Add a new CBA setting for distance (Either meters or percentage of range)
If a player is just standing still, it is a waste to run nearObjects when we could deduce that nothing would change. We could check do a much cheaper check against the position to only update once we have moved a significant distance.