Open TinyCircuits opened 4 months ago
May be specific to PING_PONG animation and final value. Ex. code:
import engine_main import random import engine import engine_input import engine_physics import engine_draw from engine_nodes import Rectangle2DNode, CameraNode, Sprite2DNode, PhysicsRectangle2DNode, EmptyNode, Text2DNode from engine_resources import TextureResource, FontResource from engine_math import Vector2 from engine_animation import Tween, Delay, ONE_SHOT, LOOP, PING_PONG, EASE_ELAST_OUT, EASE_ELAST_IN_OUT import os print(os.getcwd()) grass = TextureResource("/Games/testgame/grass_tile_16bit.bmp") engine_physics.set_gravity(0, -0.0) engine.set_fps_limit(60) class Tile(PhysicsRectangle2DNode): def __init__(self): super().__init__(self) self.tile = Sprite2DNode(texture=grass, frame_count_x=1) self.width = 16 self.height = 16 self.tween = Tween() self.tile.position.x = 0 self.tween.start(self.tile, "position", self.tile.position, Vector2(50, 0), 2000.0, 1.0, PING_PONG, EASE_ELAST_IN_OUT) self.add_child(self.tile) def collision(self, contact): self.tween.stop() pass t1 = Tile() cam = CameraNode() while True: # Only execute code as fast as the engine ticks (due to FPS limit) if engine.tick(): if engine_input.check_pressed(engine_input.A): pass
May be specific to PING_PONG animation and final value. Ex. code: