Only crashes whilst initializing a world in singleplayer, if the window was not in focus whilst it was opening. Seemingly random and uncommon crash but has happened multiple times now to me.
simple protection against negative bounds may or may not work. it is possible this method needs to tick at a different time as well. tracelog contains no mention of any other mods nor their mixins so I cannot suspect a conflict. It might be some awfully nested forge bug with where postClientTick gets fired at a time uniquebase does not expect.
Only crashes whilst initializing a world in singleplayer, if the window was not in focus whilst it was opening. Seemingly random and uncommon crash but has happened multiple times now to me.
https://pastebin.com/KM19gk6i
simple protection against negative bounds may or may not work. it is possible this method needs to tick at a different time as well. tracelog contains no mention of any other mods nor their mixins so I cannot suspect a conflict. It might be some awfully nested forge bug with where postClientTick gets fired at a time uniquebase does not expect.