TisRyno / LethalProgression

All-client required version of Lethal Experience. Skillpoints and more.
1 stars 1 forks source link

[BUG] Loot value upgrade not working above a certain value #35

Open ashfinsawriter opened 2 months ago

ashfinsawriter commented 2 months ago

Mod Version v1.3.2

Describe the bug When the loot value is above a certain percentage (not sure where the exact cutoff is), it stops working and resets to default values. This is in multiplayer with multiple players contributing to the total percentage. Also, secondary players (not the host) seem to have their levels unspec when loading in while the bug is active, but I'm not 100% sure it's the same glitch.

To Reproduce Steps to reproduce the behavior: 1: Level up loot value a substantial amount (with a second player may be necessary) 2: May need to reload the game to trigger it

(Screenshots won't really help, the values are just default instead of being raised)

Expected behavior Loot value to be increased by the percentage the levels should be adding.

Mod list: Altantica BarchLib BepInExPack CSync CustomSounds EasterEggFixes FairGiants FixPluginTypesSerialization GeneralImprovements HookGenPatcher ImmersiveScrap Interactive_Terminal_API Keep_Scrap Lategame_Upgrades LCMaxSoundsFix LethalCompany_InputUtils LethalConfig LethalLevelLoader LethalLib LethalModDataLib LethalNetworkAPI LethalProgression_PatchFix_keepProgress (obviously) LethalToolbox LobbyCompatibility Mirage NAudio NeedyCats Silent_Cats OdinSerializer ReservedItemSlotCore ReservedFlashlightSlot SoberShip StarlancerAIFix TerminalConflictFix TooManyEmotes Unitask VanillaContentExpansion

(Sorry for the really long list, we've mostly got a lot of fixes and dependencies. I feel like what MAY be relevant is just adding new scrap in general, perhaps having a custom moon, and LateGame_Upgrades?)

Additional context This has actually been going on for months, including before the latest Lethal Company base update, but my friend(s) and I usually die before we get the level high enough for it to trigger. It's worth mentioning we have changed a config setting, but it's just the maximum health levels (and I believe the glitch happened before we did that) so I doubt it's relevant. Our configs are synced though. Let me know if I can help any more.