We will need a health and damage system that can be attached to anything that can be damaged. Whether that be our player character, the enemies or objects in the world that need damage dealt to them
Values that will need exposing will be the current and maximum health.
We may want health regeneration, but for now don't worry about that as that could be an ability that only some objects have
We will need a health and damage system that can be attached to anything that can be damaged. Whether that be our player character, the enemies or objects in the world that need damage dealt to them
Values that will need exposing will be the current and maximum health. We may want health regeneration, but for now don't worry about that as that could be an ability that only some objects have