Create a 2 frame turnaround of the characters in the 8 directions the character can move. This will allow code to create the basis for animations while also getting a first iteration of the player character visualised.
This will need to be presented in the form of a sprite sheet. Even though these are 2 frames, and are temporary it is important that we all get familiar with the workflow of using sprite sheets.
Create a 2 frame turnaround of the characters in the 8 directions the character can move. This will allow code to create the basis for animations while also getting a first iteration of the player character visualised. This will need to be presented in the form of a sprite sheet. Even though these are 2 frames, and are temporary it is important that we all get familiar with the workflow of using sprite sheets.