Closed Tisreece closed 1 year ago
Started with this. Health loss is currently lerping correctly however there will be bugs with this if multiple instances are damage are being done while it is still lerping.
I also need to create a delay between damage being done and the lerping beginning.
Seems to be working fine. It now accommodates damage to be taken mid-lerp. There is now a delay before it begins lerping if no damage has been taken during that time
Even if we plan on not having enemy healthbars, we will need at least for debug some healthbars above the enemy's head.