Closed Tisreece closed 1 year ago
I've marked this as in progress as I have begun to add a very very basic shell to the ability system. I've called it the AbilityManager, and added the AbilityMaster script (which will be the master of all abilities) as a variable that can be changed.
Made significant progress on this. You can now use a dropdown to decide which Abilities you want assigned to the player on start and it will equip and name them on play. Latest Commit
There are still unknowns surrounding this regarding what to do about Crucifixion combos and things such as passives, but the ability system is functionally complete with this. I will close this.
We will need an Ability System that can be attached the the player. This is not creating the abilities themselves just yet, this is merely a place we can attach abilities to and swap them out if we need to.
Documentation is needed to go into more detail about how this will need to be presented in editor. #8