TitusLVR / BMAX_Connector

Blender <> 3DSMAX FBX connector
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position issue for grouped objects #1

Closed ghost closed 2 years ago

ghost commented 5 years ago

https://ibb.co/895Ddvp

objects that are grouped in 3ds max 2020 come into blender 2.8 with incorrect z axis position. It seems they are all too high. This does not affect all groups.

ghost commented 5 years ago

another example of position issue. This object is showing inverse scale values. -1,-1,-1 This will be a result of being flipped in 3ds max I guess https://ibb.co/180VybL

TitusLVR commented 2 years ago

It's a 3dsmax problem, and should be fixed manually.