TitusLVR / BMAX_Connector

Blender <> 3DSMAX FBX connector
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resulting Specular value #3

Closed ghost closed 2 years ago

ghost commented 5 years ago

When moving a vray scene from 3ds max to belender, the resulting specular value on (seemingly) all materials is 2.0 Ideally this should be 1.0 or less and be driven by the VrayMtl Reflection amount/colour

TitusLVR commented 2 years ago

It requires a special material transition from 3dsmax to Blender. Now we are limited with FBX format.