Closed ghost closed 2 years ago
When moving a vray scene from 3ds max to belender, the resulting specular value on (seemingly) all materials is 2.0 Ideally this should be 1.0 or less and be driven by the VrayMtl Reflection amount/colour
It requires a special material transition from 3dsmax to Blender. Now we are limited with FBX format.
When moving a vray scene from 3ds max to belender, the resulting specular value on (seemingly) all materials is 2.0 Ideally this should be 1.0 or less and be driven by the VrayMtl Reflection amount/colour