Open kesakat opened 8 months ago
end game backpacks seems like good idea, I'll think about it
what you want is hardly what other people want. not everyone is playing this game for pvp. some of us want to invest resources into the ultimate backpack. furthermore, creating this backpack consumes the dragon egg, meaning you can no longer farm the dragon for exp or dragon's breath. its perfectly balanced as it is.
what you want is hardly what other people want. not everyone is playing this game for pvp. some of us want to invest resources into the ultimate backpack. furthermore, creating this backpack consumes the dragon egg, meaning you can no longer farm the dragon for exp or dragon's breath. its perfectly balanced as it is.
If a player were to want to invest into an ultimate backpack i have given a alternative where other end-game backpacks could be created (which is honestly the solution i like more, i simply put nerfing as the first option as it was easier), even for a single player experience having more end-game backpacks would only be a plus as it would add more options should that single player not be interested in the buffs acquired from the dragon backpack.
the dragon egg is not required in summoning the dragon, and as such it does not give any trade-offs for the lack of being capable of killing the dragon again or gaining dragons breath, not to mention the vanilla dragon fight is frankly, a massive pushover, so the only semi difficult crafting material being the dragon egg makes having the "ultimate backpack" not particularly fulfilling as an item.
as another point, as you said, there is only one dragon egg, while this is generally fine on single player worlds, this is not very viable in multiplayer servers or coop worlds in which multiple players would want to have an end game backpack, and making an endgame item exclusive to a single player with no alternatives is not a very good practice
apologies if this is rude, but while what i want is not what everyone wants, this also applies for you. my alternative on making more end game backpacks is the best compromise i could think of where all players would benefit instead of giving favoritism to a specific playstyle (in this case singleplayer vs multiplayer. at the moment it is heavily favored towards those in singleplayer, while i feel it should balance between the two as to not alienate players who use the mod)
I completely agree with @kesakat and had considered coming to make an issue about balancing. Glad someone beat me to it. Blaze immunity, lava immunity, drowning immunity, resistance and regen? Incredibly overpowered and it makes the other options frankly useless. I hadn't even thought of the fact that it makes Create end game gear obsolete, and I'm building a Create based modpack, so I'll also echo those points.
The backpacks provide a lot of utility as it stands, I would recommend strongly toning down the dragon backpack, if not removing it until a better balance can be found. As it stands, in the next version of my modpack the dragon backpack will likely just be uncraftable unless some form of balance is added.
Thanks for a fun mod, good luck on balancing!
you can disable any backpack ability in config at the moment, I'll consider balancing, as for now just disable ability if you want
The dragon backpack is frankly very hard to balance around in a modpack and in a multiplayer server context, due to it being the blatant "obviously the best backpack" to the point of being multiple tiers better than every other backpack in the mod, it removes the variety in what an end game player will be able to choose when looking into backpack options (without knowingly making themselves weaker for choosing any other backpack). it also causes issues balancing around the armor set of the create mod, as the dragon backpack functions as both a squid and magma backpack, as well as its own buffs. (the create mod end game armor set allows their user to breathe underwater and swim in lava but with a limited time based on the airtank. the dragon backpack less steps on the toes and more shatters the bones of the balancing there by giving those buffs for free)
As a simple solution, i want the dragon backpack to not have the same buffs as the squid and magma cube backpacks. the strength buff and the regeneration alone already makes it a good backpack, but with a the other effects removed it would allow other backpacks to still be viable options as choices
if you want to put a lot more work into this, you could add more end game backpacks with the same level of power as the dragon backpack, thus making there be a set of normal backpacks and then a set of end game backpacks. this would also be a viable solution as then a prospective create mod player would have other options to choose than the "this invalidates my armor" backpack. as well as allowing variety in backpack use to exist in end game (this also fixes the problem of only one player being able to have an end game backpack in a multiplayer server context. as that is an issue that sevrer owners will have to deal with)