Closed maxsupermanhd closed 1 year ago
If the server is closed by stop
command. Or the server kicks the player for some reason. It sends a ClientboundDisconnect
packet and will be handled here.
https://github.com/Tnze/go-mc/blob/b09ea0a3eb7fe4aefbedf3cbc1cf682572b5554e/bot/basic/events.go#L61-L63
and here
https://github.com/Tnze/go-mc/blob/b09ea0a3eb7fe4aefbedf3cbc1cf682572b5554e/bot/basic/events.go#L81-L92
But I guess what you want to say is about the keepalive system. The vanilla clients will close the connection when server doesn't send keepalive packets any more. This feature is currently not available, but we can easily achieve it. Just set a timer and .Close()
on the connection.
Describe the bug When server crashes or connection hangs bot never exits.
Additional context I am struggling to find where it is even processed (if at all)