Thanks for the neat little demo. It works out of the box with Godot 4.1 and the physics is precise even at high off-center coordinates. However, at some distance moving objects start jittering visually. Any idea of how to address this issue? The rendering pipeline seems to use local coordinates. Already using Godot recompiled with float-64.
Thanks for the neat little demo. It works out of the box with Godot 4.1 and the physics is precise even at high off-center coordinates. However, at some distance moving objects start jittering visually. Any idea of how to address this issue? The rendering pipeline seems to use local coordinates. Already using Godot recompiled with float-64.