Toby-Leeder / binarygames-frontend

MIT License
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Escape Room design & functionality #5

Open Azeem-Khan1 opened 1 year ago

Azeem-Khan1 commented 1 year ago

The goal here is to get animations, design aspects, hover effects, etc... finalized.

This is what the escape room will look like:

escape room

We will have game previews with hitboxes in the empty spaces such as the screen of the monitor and arcade machine, and inside the painting frame.

We will also implement hover effects on each element to let the user know if something is a clickable object which leads to a game, since the Bomb Diffusal game will only be represented by the grenade on the ground with no game preview.

The rocket launcher's purpose is to compile the escape code automatically as the user completes games, and when the escape code is done compiling, it will send a rocket to the door and blow it open (animations!!)

Toby has been working on hitboxes and animating stuff, which you can find here, while Azeem and Nathan worked on the graphic design aspects.