TodePond / Arroost

arrows in arrows in arrows
https://arroost.com
MIT License
100 stars 8 forks source link

CONNECTION #31

Closed TodePond closed 10 months ago

TodePond commented 1 year ago

I think it's worth just doign the UI for this first, and after getting a global tick + node thing going

TodePond commented 1 year ago

I think we need some better names for this...

ok so in CellPond we had this...

CELLPOND was the cellular automata engine. DRAGON was the virtual machine that ran cellpond. COLOURTODE was the ui that you used to write dragon machine code.

in Arroost, let's now name those same things...

ARROOST is the game engine, which runs the ui. NOGAN is the underlying virtual machine that contains and runs the node computer.

actually maybe it's worth doing this order:

  1. design NOGAN
  2. implement the connection ui for ARROOST
  3. implement NOGAN
TodePond commented 1 year ago

NODE

WIRE

TodePond commented 1 year ago

actually ive started on NOGAN first. I think I got this!

TodePond commented 1 year ago

do #38 first

TodePond commented 10 months ago

Still todo: Slots at start and end of arrow of time!

TodePond commented 10 months ago

connection now spawns slots. i think thats maybe ok now!?