Closed Paalui closed 3 months ago
I'm wondering if this (and maybe #353) are due to float inaccuracies. Could probably (maybe) scale everything up to give it a bigger window of accuracy.
If its because of float inaccuracies i would expect it to be different when trying it with different world sizes
its quite possible that its my shitty code instead :)
I think #353 is because of inaccuracies and perhaps some of this too. But i don't see how the 2nd example wtih the 2way split cells can be due to it. Because it only divides by 2.
fixed by @Paalui
Also when you try to erase it with the brush it stary around partially. (right is after you move/zoom)
Also also when you try to regenerate the grid after it doesn't work.
File: bug2.json
With the simpler case i tried it only merged some cells incorrectly: It displays it correct at first but after you move/zoom shows it broken.
File: bug3.json