Closed TodePond closed 2 years ago
This is caused by pity! If I turn off pity outside the screen, this bug doesn't exist.
Perhaps related to #29 or pity not scaling properly
It's also because some positions return [0, 0]
during hit detection, which gets incorrectly picked up as the top-left corner
AH! It's because I made NaN
s get changed into 0
. I should change them into Infinity or something instead? If I were to make the engine again, I would put checks in for NaN. But for now, I'll just avoid it.
It thinks you're touching the corner when you aren't really