Closed Ziden closed 4 years ago
Did you try to compile it against .NET Core? The .NET Core build excludes the bluetooth functionallity. Exactly what you need.
In case .NET core isn't supported within Unity, you could simply remove all bluetooth related information out of the source code. (Marked with #if NET46) Then you would have to compile it by your own. Shouldn't be that much work :)
I went ahead and did the work for you. There is a new branch for a none-bluetooth version. https://github.com/Toemsel/Network/tree/master_no_bluetooth
Assemblies .NET 4.6 without Bluetooth.zip
The lib can't be compiled with .NET 3.5 due to several reasons
Hello
So after compiling a .net 4.7.2 project it seems the bluetooth dependency compiles 2 libraries in .net 3.5 - InTheHand.dll and InTheHand.Devices.Bluetooth.Dll
Is it possible to remove the bluetooth dependency ? In this case its a project that will not run well in 3.5, its a Unity3D project.
We trying to import the network library inside Unity.
Thanks alot for any attention