Toliann / Tolian-Moons

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Some feedback and suggestions #2

Closed puwau closed 4 months ago

puwau commented 4 months ago

Hello, I saw it lot of what you have made moons,I think They are all pretty good, But many of them are not suitable as outdoor maps... Because the overall map is too large and also too far from the facilities,it will result in spending too much time on the transportation process of goods. Suggest shrinking the map slightly and setting the facility entrance closer, And set up multiple side doors in different positions to better integrate with the large map. For example 'Echelon' may not have many decorations, but the atmosphere and distance are just right(One shortcoming is that Echelon there is not much difference between the side door and the main entrance, It is recommended that you try to distinguish them.) Aonally, 'Azure' some issues,which may squeeze out the spaceship during landing,prevent outdoor monsters from moving,And lighting seems to affect indoor environments. (Also, I'm sorry that I don't know English.The above is all the content I described through machine translation. I hope it did not offend you) (I think you should be more suitable for making games Instead of Lethal Company's mod...)

Toliann commented 4 months ago
  1. I understand you're talking about the Celestria moon? It will get its redesign a little when the LLL update comes out and the chips that come with it
  2. I will fix the problems on Azure soon
puwau commented 4 months ago

Unfortunately except "Celestria" several other moons have some big or small problems...

▼Like「Zenit、Celestria、EchoReach、Budapest、Maritopia、Spectralis、Crystallum」Their main problem is that the map is huge, furthermore the landing point is too far away from the facilities... I think the best way is to slightly reduce the size of the satellite and change the landing point to a position closer to the facility. ▼If it is a straight distance, The distance between the side door and the landing point is 60-90m, The distance between the main door and the landing point is 70-100m that's enough, This allows a 21 pound person to reach the entrance in 10-20 seconds, while an 84 pound person needs more than half a minute.(Like「Nyx、Nimbus、Echelon」Their distance is also suitable) ▼If it is not a straight line, it needs to be adjusted appropriately, Like although the main door of "EchoReach" appears closer than the side door, But due to the fact that the main entrance still needs to be accessed through a nearby ladder, So in reality it will still take more time. ▼「PsychSanctum」The main problem is that the side door is too far, There is even a side door in the same direction as the main door, If it were me, I would probably only enter through the main entrance... Perhaps it would be better to change the landing point to their middle and design a terrain similar to "Offering"(To distinguish it from "Echelon"), Do you think? ▼「Argent」The main problem is that the main door is too far, But the good news is that it still has two side doors that are not too far away, This can solve this problem very well. The reason why it is mentioned is that there is an air wall at the main door, which cannot be accessed from the outside... (It can come out from the inside, Last time I used developer mode to view the map didn't discover this point it in time...) ▼「Zenit、Maritopia、Spectralis、Crystallum」They are all very exquisite moons, I think they just need to change their landing point to the middle of the map be even better(At the same time one thing i would like to suggest is that,「Maritopia、Spectralis、Crystallum」Change their current moons landing points to a new side door position, This way don't have to waste their beautiful scenery :) ▼「Zenit」The design of the cave is beautiful and lightning protection in rainstorm, But both the landing point and the orientation of the spacecraft deviate from the facility... Its vicinity is relatively empty, perhaps most of the unused roads should removed, Suggest trying to use a design similar to a high mountain to reflect the environment, Subtracting the parts that satellites usually cannot perceive, Make it easier for players to find which is the facility's route.

Besides, there are some questions that I am curious abou

▲「Nyx、Nimbus」Is there no side door? I tried several times but couldn't find it... ▲「Argent」 There is a side door that cannot be accessed from outside, it must also jump down from above to reach the ground, But doing so would cause player to be injured, was this intentional design by you? ▲「Maritopia」The main door is in the style of a fire door, At the same time there is a different style of side door, was this intentional design by you? ▲Do you still have time to design "TeraSpace"? I think it's super cool, hope to see it become complete...(Along with some feedback about it, will cause the monster to be unable to move, and the internal height is too low, always requiring squatting, And floating decorations are prone to blocking player movement due to collision boxes)

My feedback and opinions may be a bit many, hope they can be helpful to you. In addition sorry again, Due to the text being machine translate, There may be many grammar errors or offenses to... Harloth PsychSanctum Budapest2 Budapest1 Argent3 Argent2 Argent1 Maritopia1 Maritopia2 Maritopia3 EchoReach nyx Nimbus Crystallum2 Crystallum1 Spectralis Zenit1 Zenit2

Toliann commented 4 months ago

There will be a patch for the large moons when the LLL update comes out which will allow random landing points which will give new gameplay for these moons

  1. Nyx has plans to add a fire entrance. Nimbus has a fire entrance
  2. yes
  3. Maybe I'll change that in a future update
  4. Yeah, I was notified about it on the modding server in my thread

for better translation you can use DeepL or ChatGPT_

https://discord.gg/ufR2gNDp Lethal Company Modding server https://discord.com/channels/1168655651455639582/1208849588539101294 my thread on this server

I liked your review and will take it into account in the next updates

puwau commented 4 months ago

I'm glad I could help, I like your work too. Looking forward to your updates! The random landing points design feels like it be interesting. Clever idea :) I can't accept the server invite for now Problems with little time due to language barrier and recent work, I'm sorry about that...