TomEke / WiiU-Title-Key

Title Key Database for WiiU
MIT License
162 stars 39 forks source link

error trying to fetch wiiu title keys #38

Open VannyBuns opened 5 years ago

VannyBuns commented 5 years ago

For some reason, this program was working flawlessly on another computer until I installed it on my own, and no matter what title key website I type in, it gives me an error. "There was an error while trying to fetch the title keys from http://wiiu.titlekeys.gq/ (the site is probably down)" Yet, all of the websites are working fine. I've checked my firewall which is fine, cleared caches and cookies, but nothing works. tried seeking help from the discord but I am not permitted to send messages for some reason.

xXS4ALLx commented 5 years ago

The URL that you have provided is down and no longer working, yes the above post is old, so for those reading this, as of today, there is currently no known working URL to use, however there are URL's that has the caches ticket database that could be used.

Elohimuel commented 4 years ago

recommends using download helper. Sadly. ^-^ = As connecting to the cloud service at IP address random host is null in void and cannot be parsed. Enzu corporation is cloud host so yes they guard the stuff well. ^^

Elohimuel commented 4 years ago

The url is down but does work on the program. However requires ticket source catch json, for which is encrypted or has zero ticket or maybe it is decrypted which makes things easy in theory for some and hard for others.

When the program is based on encryption you are talking about the 3ds or encryption side to programming of program firmware being decrypted as keys from cache with title key.

As to state downloading multiple tickets at once is a risk of a ban which is what Wii U USB helper does or rather places them in %appdata%. Whether or not if it requires a cert. You need the actual ticket which is the cert verifier from ones own machine. For example which is compressed in json format...

Parsing the ticket catche is the issue as downloading the whole firmware as one ticket. Change the value to one with this tool after going through the json file cache for whatever title it is as a factor claim, then resubmit it if you want to share the program (which is not recommended) because of legality or bugs with certain keys.

The ordinary one by 3ds helper will not work but the ticket programming works the same in theory as if developing from source.

And this is the switch side if it actually works. (in theory.) for programmers and testers.

An example here which I will provide the engine or game example, just for legality sake.

[{"titleID":"XXXXXXXXXXXXXXXX","titleKey":"YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY","name":"Z","region":"U","ticket":"0"}, <-------------- change this zero value to one if ticket is required as true or false. Cause the server will probably hate you or others for downloading the same ticket over and over again. Or replication of games is the same for the ticket cache or json cache file that appears after the whole firmware is submitted on ones own machine.

Method goes for using the 3ds but also should work for WiiU in theory. As Key Scrambler X and Y to get common key of game. So in theory, the title key is scrambled with title id. Or rather the decrypted key, = common key of game for Wii U. You already have the decryption key and title id. What is needed is the common key of game to basically get the game or rather encryption right.

If they just made a program for downloading the keys decrypted, the game would be illegit because it would determine hey you don't have the ticket which is needed to be submitted anyway or needs to be licensed appropriately. Therefore one would need the encrypted common key.

VannyBuns commented 4 years ago

The url is down but does work on the program. However requires ticket source catch json, for which is encrypted or has zero ticket or maybe it is decrypted which makes things easy in theory for some and hard for others.

When the program is based on encryption you are talking about the 3ds or encryption side to programming of program firmware being decrypted as keys from cache with title key.

As to state downloading multiple tickets at once is a risk of a ban which is what Wii U USB helper does or rather places them in %appdata%. Whether or not if it requires a cert. You need the actual ticket which is the cert verifier from ones own machine. For example which is compressed in json format...

Parsing the ticket catche is the issue as downloading the whole firmware as one ticket. Change the value to one with this tool after going through the json file cache for whatever title it is as a factor claim, then resubmit it if you want to share the program (which is not recommended) because of legality or bugs with certain keys.

The ordinary one by 3ds helper will not work but the ticket programming works the same in theory as if developing from source.

And this is the switch side if it actually works. (in theory.) for programmers and testers.

An example here which I will provide the engine or game example, just for legality sake.

[{"titleID":"XXXXXXXXXXXXXXXX","titleKey":"YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY","name":"Z","region":"U","ticket":"0"}, <-------------- change this zero value to one if ticket is required as true or false. Cause the server will probably hate you or others for downloading the same ticket over and over again. Or replication of games is the same for the ticket cache or json cache file that appears after the whole firmware is submitted on ones own machine.

  • Be sure to fix the bracket or comma as a separator, though I think that is at the end. Or perhaps just copy and paste and make a new .tik file. Submit the game with the ticket in the program as variable 1. Which - I doubt Nintendo will like me after this but it is good for machine only. As to define 0 and 1 error code binary data.

Method goes for using the 3ds but also should work for WiiU in theory. As Key Scrambler X and Y to get common key of game. So in theory, the title key is scrambled with title id. Or rather the decrypted key, = common key of game for Wii U. You already have the decryption key and title id. What is needed is the common key of game to basically get the game or rather encryption right.

If they just made a program for downloading the keys decrypted, the game would be illegit because it would determine hey you don't have the ticket which is needed to be submitted anyway or needs to be licensed appropriately. Therefore one would need the encrypted common key.

I made this a while back, and some days after I managed to get through the Discord and failedShack told me that I had the crypto error and I just had to delete that folder and the regular titlekeys.ovh website works. But thanks for the replies though, learned something new.