Open Posh04 opened 4 months ago
This is not expected behaviour. Onesync infinity renders players in a "bubble" or "scope" around the player, meaning you only load in players in x radius to you. Hence you only can get the blips for nearby players as your client isn't "aware" of all players in the server that are outside the scope.
It is possible it just requires clients to constantly update a server function with their x,y,z,h coords then that server function to pass it to all clients
vMenu should have a on sync compatibly setting or something. everyone is using onesync
Describe the bug When your FXServer is on OneSync Infinity Player Blips no longer show on a global scale and instead show people in your immediate area.
If there is a way, we can be able to see Player Blips on a Global Scale again?