Closed NunoSz closed 1 day ago
Also, spawning outside the vehicle dosent work either, both times all you get is this in console
It appears that this issue is not related to vMenu. According to observations, all entities beyond X = ±8000
and Y = ±8000
are automatically destroyed by GTA V's engine upon spawning. This explains why attempting to open vMenu and spawn vehicles beyond these coordinates fails—they are immediately deleted by the engine upon spawn.
To verify this behavior, you can noclip to coordinates X = 15999
and Y = 15999
and attempt to spawn a boat or submarine, which will demonstrate that they are destroyed and uncontrollable.
It's important to remember i have that boundary limits script which removes the default game boundary limits, or better, extends them. From what i could test, I can get vehicles past X=±16000 Y=±16000 with no problems, be it a boat, a plane, a car or even a submarine. However, vMenu does not work past X=±15999 Y=±15999, I cannot noClip(I can go into noClip but i cannot move), i cannot spawn vehicles and many other issues. If I remove said boundary script, it is like you said, Past X=±8000 Y=±8000 the vehicle engine is killed. However, if i keep flying with noClip, which I'm able to, I run into the previous 'wall' in X=±16000 Y=±16000. Which makes me believe this is a vMenu limit.
After converting an SP Beta map that is outside bounderies i installed https://github.com/iModyHK/limits which is a conversion of the SP mod, the map shows up and is completly fine, however if i try spawning vehicles there, i can't, if i try no cliping, i'm able to go into the mode but cannot move. After trying to fly there i cant get past 16k 16k coordinates, seems to be an invisible wall. Every other option seems to work just fine, i also cant teleport there with the teleport to coordinate nor can i tp to a saved place there.
To Reproduce Steps to reproduce the behavior:
Expected behavior Be able to use the Menu as in the San Andreas area.
Screenshots
vMenu Info: