Closed grauw closed 6 years ago
My immediate guess is that sprites are in 8x8 mode but for some reason I'm painting them as though they're 16px wide. Two bytes are always fetched per sprite because that's true of a real TMS so it's most natural when reproducing its timing diagram to end up fetching two bytes, but for some reason I'm not discarding the second.
Just a guess. I'll look into it.
Yep, it was pretty much exactly that. After the pull request above, output is now as attached.
Hey TomH, when I play SiecoRoboCop(1992)(Sieco).rom the sprites look wrong in CLK:
Compare: