Open SEGStriker opened 4 years ago
There's a possibility this'll finally happen at some point this year to an extent as a Qt port is on my mental list, and that'd defeat the main obstacle: that Windows users really really don't want an emulator without a UI. I'd much prefer to write something native — I've been reading up on C++/WinRT in particular — but a Qt route wouldn't be too terrible, at least if I can support the Windows norms for file organisation.
There is a secondary obstacle, that I don't have access to a Windows machine and my Mac is a little too puny effectively to virtualise Windows 8 or 10, but I feel like that's the lesser one.
All this is subject to whatever I end up learning about timers under Qt, of course. SDL has been a huge disappointment here so some optional native substitutions might be a smart investment.
If you need betatesters for Windows version, just ask for it, I can test in various Windows systems: W10x64 (i5), W8.1x32 (coreDuo) and W7x64 (i5),
Cool, thanks! There's at least now a broad arc mapped out here: for now I'm still trying to get to settle on the Qt port while gingerly starting the effort on Metal and possibly ES 2.0 (i.e. Raspberry Pi-compatible) additions to the output.
I expect to have a physical Windows machine within the next month or so so in an ideal world that's exactly when I'll be ready to start on the Windows port. It might be slightly later, but hopefully not too much so.
Is it still high priority for you?
Hi Tom, I found your emulator interesting and worth to try. So far I tested it on my Mac laptop only, didn't try to compile it on my Linux and BSD computers yet. However, as too many people are using only Windows, I am sure it will help to have broader audience if it is compatible with Windows and you provide precompiled binaries.